Desecration
Desecration has evolved from a dual analog action RPG planned for the Xbox to a touch based game for windows phone 7. The game became the focus of my practicum project where I improved the touch based user interface and added real time cooperative multiplayer. The project was created with C# and XNA and is currently in the alpha stage of development.
2D Physics Engine
For one of my school projects I decided to build my own 2D physics and collision system from scratch. I also decided to do this for the iPhone using objective-C. In the end I created a working rigid-body, iterative, impulse-base physics simulator that I plan to use in a future game projects.
Connect Four
This project started as an assignment for my Artificial Intelligence course at school. The goal was to implement a ‘minimax’ algorithm to recursively solve the game of Connect Four. I am now in the process of porting the game over to windows phone 7 where I also plan to demo my 3d animation system. The project was built in C# and XNA and the current version runs on windows.
Synesthesia
Synesthesia is a game where the player can in real time see notes fly across the screen and attempt to collect them for points. This project was created as a group project for my ‘Audio and Effects for Games Development’ course. To aid in the visuals we used a preexisting graphics library that I previously created which allowed for the inclusion of bump mapping and dynamic shadows. The game runs in windows and uses DirectX and C++.